DON'T FORGET TO CHECK OUT MY ON-LINE STORE, "Philzopen Buy For Less", At:

http://www.philzopen.zlio.com or http://philzopen.zlio.com Go to these links to see all the inventory in my store.

A MADNESS IN PROGRESS

This blog page was initiated on November 13, 2006, and is indeed a continuing work of madness in progress. The intension of this page is varied. The intended purpose is to inform, entertain and sometimes incite. The contents are likely to be provocative, therefore be warned that it is not intended for the squeamish, or for those who are not of legal adult age. If you are not of legal adult age you are ordered to leave this site immediately, otherwise you will be severely tortured and eventually eaten, possibly by your own parents or by strangers unknown to "Phil At Large".

SEARCH

Search the Web:

AT LARGE HAWAII TIME

"Be Italian", from, "Nine".

The Brothers Cazimero

Kirk Cameron And Boy Friend, Against Reason

After watching this watch the video below for a brilliant Response.

Exposing Kirk Camerons horseshit

This is wonderful! Someone caught all the same crap as I. This is a bright young girl,who is using reason to expose what I call horse shit.

Friday, December 8, 2006

THE MISSING ELEMENT



A fractal is a shape that can be divided into parts that are smaller versions of the whole. A genuine fractal such as Sierpinski�s gasket has detailed structure on all scales of magnification: any piece of it, no matter how small, will resemble the whole. A quasi-fractal, in contrast, is an approximation of a true fractal�it has detailed structure over a large but finite range of magnification scales. The patterns of a quasi-fractal do not continue to infinitely fine scales, but because the human eye cannot distinguish such small details, quasi-fractals look convincingly fractal. One of the accomplishments of
Grim and St. Denis was to devise a quasifractal diagram that represents all the possible games of tic-tac-toe. As everyone knows, tic-tac-toe is played on a 3-by-3 grid of squares by two players, X and O. Each player takes turns marking squares, and the first to get three in a row (across, down or diagonally) wins. Traditionally, X goes first, and optimal play always results in a draw. But exactly how many games are possible? At X�s first turn, he chooses among nine squares; then O chooses among eight, and so on. So the
total number of games is 9! = 9 x 8 x 7 x 6 x 5 x 4 x 3 x 2 x 1 = 362,880.
Here�s how Grim and St. Denis built their quasi-fractal. Start with a big 3-by-3
square grid, and divide each square into a 3-by-3 subgrid [see illustration on opposite
page]. Player X has nine opening moves, corresponding to the positions in the
larger grid. One possible move is that X chooses to mark the top left corner. Find
the 3-by-3 subgrid in the top left corner of the big grid and draw an X in the subgrid�s
top left corner. The subgrid is now a picture of the game after this opening move. Another possibility is that X opens with the bottom center square; to represent this move, find the subgrid in the bottom center square of the big grid and draw an X in the subgrid�s bottom center square. In this way, each of the nine subgrids receives an X in a different subsquare. Now concentrate on the subgrid in the top left corner of the big grid. X�s first
move is already drawn in the top left corner; the other eight subsquares represent possible moves for O. If we just put O�s in each of those subsquares, though, we would have nowhere to put X�s second move. Instead we repeat the trick already used for the opening move: We divide each of the eight unmarked subsquares into a 3-by-3 grid of sub-subsquares, getting eight small tic-tac-toe boards. We put an X in the top left corner of each, to represent X�s opening move. Then we put one of O�s eight possible moves into each of the small tic-tac-toe boards. We can continue in this fashion, recording all the possible moves in subgrids of ever smaller size. At every stage, all the unoccupied squares are subdivided into 3-by-3 grids, and all moves previous to that stage are copied into the cells of those grids. The final figure has a quasi-fractal structure because the rules of the game are recursive: the possible moves at each stage are determined by the moves made before. The geometry of fractals is also recursive: similar shapes repeat on ever smaller scales. The tic-tac-toe figure is a quasi-fractal rather than a true fractal because the game ends after a finite number of moves. Now we turn to logic. The simplest area of conventional mathematical logic, propositional calculus, is concerned with statements whose �truth-value� is either 1, representing true, or 0, representing false. For example, the statement P = �pigs can fly� has a truth-value of 0, whereas Q = �Africa is a continent� has a truth-value of 1. Statements can be combined using various logical operators, such as AND and OR. If P and Q are as above, the statement P AND Q is �pigs can fly, and Africa is a continent.� This statement is false, so the truth-value of P AND Q is 0. The results of applying AND to statements can be summed up in a truth table:
P Q P AND Q
0 0 0
0 1 0
1 0 0
It is also possible to change 0 to 1 and 1 to 0 by applying the operator NOT: that is, NOT P is true if P is false, and vice versa. There are 16 possible truth tables for two statements, representing all the possible ways to put 0�s and 1�s in the table�s final column. We can denote them with successive four-digit binary numbers: 0000, 0001, 0010, 0011 and so on, up to 1111. (In decimal notation, these numbers are 0, 1, 2, 3, ... , 15.) This list leads to another quasi-fractal. To draw it, sketch a 16-by-16 array of squares and add a border above the top row that identifies each column with one of the binary numbers [see illustration on page 86]. Then add a similar border down the left side of the array to enumerate the rows. Choose 16 different colors to correspond to the 16 binary numbers and color the border squares accordingly. Next, choose a logical operator: for example, the Sheffer stroke, which is represented by the symbol |. In computer engineering, the Sheffer stroke is known as NAND, because P | Q = NOT (P AND Q). Its truth table is:
P Q P | Q
0 0 1
0 1 1
1 0 1
1 1 0
Now, for each of the squares in the 16-by-16 array, put the square�s four-digit row number in the first column of the P | Q truth table and put the square�s column number in the table�s second column. Then perform the NAND operations and put the resulting truth-values in the table�s final column. This yields another four-digit binary number. Find the color that corresponds to this number and use it to mark the square in the 16-by-16 array. For instance, consider the square in row 5, column 11. In binary notation, these numbers are 0101 and 1011. Plugging them into the truth table for P | Q yields:
P Q P | Q
0 1 1
1 0 1
0 1 1
1 1 0
The number in the final column is 1110, or 14 in decimal notation. So the square in row 5, column 11 is given the color corresponding to 14. The final product of this laborious process is shown in the illustration. Notice that the green squares, corresponding to the binary number 1111, form a shape very similar to Sierpinski�s gasket! Instead of color-coding the picture, one can also graph the value of each square in a third dimension, as a height given by its decimal number divided by 16. For example, the height of the square in row 5, column 11 would be 14/16 =0.875. These graphs are called value solids. In the value solid for the Sheffer stroke, a gasketlike shape can clearly be seen. The explanation is simple: any formal logical system that involves recursion�whether a game or a truth table�can provide a recipe for drawing quasi-fractals.

0 comments:

What Are You Thinking?

THE SHOUT

THE SHOUT

ABOUT, "THE SHOUT".

"The Shout", offers rant and rave comments by "Phil At Large". You will Usually see a photo of someone shouting. Sometimes, you will just see the title "The Shout". Be advised the "The Shout", can be a bit edgy and you are welcome to comment on it, or on anything you find on these pages. So, leave your comments, or I shoot the stinking cat. Get It? I mean edgy, when I say edgy. Remember, I am Phil and I am at large.

THEATER ARTS

THEATER ARTS

ABOUT, "THEATER ARTS"

The "Theater Arts section will feature articles on theater, drama, dance, opera, musical theater, and cinema. You will see the title "Theater Arts", as well as the photo above or another photo which is more suited to the article itself. "Phil At Large" will sometimes provide reviews, by Phil and/or reviews by others. Phil will also provide information on locations of performances, ticket prices and where they can be purchased. As always, you are invited to leave comment of any nature. Do do so will inform Phil of the level of interest generated by this feature. Not that Phil gives a rats ass. Phil will continue to post anyway. You should know Phil by now.

CATCH OF THE DAY

CATCH OF THE DAY

ABOUT, "CATCH OF THE DAY".

The "Catch Of The Day", section of "Phil At Large", will feature the best and sometimes the worst articles about people, places, things, or occurences from this wonderful world we live in. You will see the photo above or some other related photo and or the words "Catch Of The Day". In order for you to express that you are actually capable of thinking, you are welcome to leave any comments you may have. Please do so under the threat of remaining invisible and/or insignificant. "Phil At Large", is always watching you.

THE MISSING ELEMENT

THE MISSING ELEMENT
Periodic Table Of Elements

ABOUT THE MISSING ELEMENT

"The Missing Element", Will cover Science and Technology. Once again, you will see a photo of the table of periodic elements, this time used as the icon or logo signifying that this post will cover Science and technology. The articles will sometimes cover new developements and at other times the articles will be in the form of information, a science lesson review and sometimes puzzles, problems to solve and even games. I hope you enjoy this section.

ACTUAL REALITY

ACTUAL REALITY
Photograph "Woman On Bus" by Diane Arbus

ABOUT ACTUAL REALITY

"ACTUAL REALITY", will include posts that look at subjects from everyday life. They will usually be identified by a photo like the one above by Diane Arbus, but may be also identified by images of other photographers and artists.

DON'T FORGET TO CHECK OUT MY ON-LINE STORE, Philzopen Buy For Less, AT:

http://www.philzopen.zlio.com or http://philzopen.zlio.com Go to these links to see all the inventory in my store.

Still No Cure

Still No Cure
Show you care. Speak up! Speak out!

DVD'S AND VHS FOR LESS